#[repr(C)]pub struct TGLP_s {
pub cellWidth: u8_,
pub cellHeight: u8_,
pub baselinePos: u8_,
pub maxCharWidth: u8_,
pub sheetSize: u32_,
pub nSheets: u16_,
pub sheetFmt: u16_,
pub nRows: u16_,
pub nLines: u16_,
pub sheetWidth: u16_,
pub sheetHeight: u16_,
pub sheetData: *mut u8_,
}
Expand description
Font texture sheet information.
Fields§
§cellWidth: u8_
< Width of a glyph cell.
cellHeight: u8_
< Height of a glyph cell.
baselinePos: u8_
< Vertical position of the baseline.
maxCharWidth: u8_
< Maximum character width.
sheetSize: u32_
< Size in bytes of a texture sheet.
nSheets: u16_
< Number of texture sheets.
sheetFmt: u16_
< GPU texture format (GPU_TEXCOLOR).
nRows: u16_
< Number of glyphs per row per sheet.
nLines: u16_
< Number of glyph rows per sheet.
sheetWidth: u16_
< Texture sheet width.
sheetHeight: u16_
< Texture sheet height.
sheetData: *mut u8_
< Pointer to texture sheet data.