#[repr(C)]pub struct shaderInstance_s {
pub dvle: *mut DVLE_s,
pub boolUniforms: u16_,
pub boolUniformMask: u16_,
pub intUniforms: [u32_; 4],
pub float24Uniforms: *mut float24Uniform_s,
pub intUniformMask: u8_,
pub numFloat24Uniforms: u8_,
}Expand description
Describes an instance of either a vertex or geometry shader.
Fields§
§dvle: *mut DVLE_s< Shader DVLE.
boolUniforms: u16_< Boolean uniforms.
boolUniformMask: u16_< Used boolean uniform mask.
intUniforms: [u32_; 4]< Integer uniforms.
float24Uniforms: *mut float24Uniform_s< 24-bit float uniforms.
intUniformMask: u8_< Used integer uniform mask.
numFloat24Uniforms: u8_< Float uniform count.
Trait Implementations§
Source§impl Clone for shaderInstance_s
impl Clone for shaderInstance_s
Source§fn clone(&self) -> shaderInstance_s
fn clone(&self) -> shaderInstance_s
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for shaderInstance_s
impl Debug for shaderInstance_s
Source§impl Default for shaderInstance_s
impl Default for shaderInstance_s
impl Copy for shaderInstance_s
Auto Trait Implementations§
impl Freeze for shaderInstance_s
impl RefUnwindSafe for shaderInstance_s
impl !Send for shaderInstance_s
impl !Sync for shaderInstance_s
impl Unpin for shaderInstance_s
impl UnwindSafe for shaderInstance_s
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)