pub type C3D_RenderTarget = C3D_RenderTarget_tag;Aliased Type§
#[repr(C)]pub struct C3D_RenderTarget {
pub next: *mut C3D_RenderTarget_tag,
pub prev: *mut C3D_RenderTarget_tag,
pub frameBuf: C3D_FrameBuf,
pub used: bool,
pub ownsColor: bool,
pub ownsDepth: bool,
pub linked: bool,
pub screen: u8,
pub side: u8,
pub transferFlags: u32,
}Fields§
§next: *mut C3D_RenderTarget_tag§prev: *mut C3D_RenderTarget_tag§frameBuf: C3D_FrameBuf§used: bool§ownsColor: bool§ownsDepth: bool§linked: bool§screen: u8§side: u8§transferFlags: u32