#[repr(C)]pub struct C3D_RenderTarget_tag {
pub next: *mut C3D_RenderTarget,
pub prev: *mut C3D_RenderTarget,
pub frameBuf: C3D_FrameBuf,
pub used: bool,
pub ownsColor: bool,
pub ownsDepth: bool,
pub linked: bool,
pub screen: gfxScreen_t,
pub side: gfx3dSide_t,
pub transferFlags: u32_,
}Fields§
§next: *mut C3D_RenderTarget§prev: *mut C3D_RenderTarget§frameBuf: C3D_FrameBuf§used: bool§ownsColor: bool§ownsDepth: bool§linked: bool§screen: gfxScreen_t§side: gfx3dSide_t§transferFlags: u32_Trait Implementations§
Source§impl Clone for C3D_RenderTarget_tag
impl Clone for C3D_RenderTarget_tag
Source§fn clone(&self) -> C3D_RenderTarget_tag
fn clone(&self) -> C3D_RenderTarget_tag
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for C3D_RenderTarget_tag
impl Debug for C3D_RenderTarget_tag
impl Copy for C3D_RenderTarget_tag
Auto Trait Implementations§
impl Freeze for C3D_RenderTarget_tag
impl RefUnwindSafe for C3D_RenderTarget_tag
impl !Send for C3D_RenderTarget_tag
impl !Sync for C3D_RenderTarget_tag
impl Unpin for C3D_RenderTarget_tag
impl UnwindSafe for C3D_RenderTarget_tag
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)