pub unsafe extern "C" fn Quat_FromPitchYawRoll(
    pitch: f32,
    yaw: f32,
    roll: f32,
    bRightSide: bool
) -> C3D_FQuat
Expand description

Converting Pitch, Yaw, and Roll to Quaternion equivalent

§Arguments

  • pitch (direction in) - The pitch angle in radians.
  • yaw (direction in) - The yaw angle in radians.
  • roll (direction in) - The roll angle in radians.
  • bRightSide (direction in) - Whether to transform from the right side

§Returns

C3D_FQuat The Quaternion equivalent with the pitch, yaw, and roll (in that order) orientations applied.