#[repr(C)]pub struct C3D_Tex {
pub __bindgen_anon_1: C3D_Tex__bindgen_ty_1,
pub _bitfield_align_1: [u32; 0],
pub _bitfield_1: __BindgenBitfieldUnit<[u8; 4]>,
pub __bindgen_anon_2: C3D_Tex__bindgen_ty_2,
pub param: u32_,
pub border: u32_,
pub __bindgen_anon_3: C3D_Tex__bindgen_ty_3,
}Fields§
§__bindgen_anon_1: C3D_Tex__bindgen_ty_1§_bitfield_align_1: [u32; 0]§_bitfield_1: __BindgenBitfieldUnit<[u8; 4]>§__bindgen_anon_2: C3D_Tex__bindgen_ty_2§param: u32_§border: u32_§__bindgen_anon_3: C3D_Tex__bindgen_ty_3Implementations§
Source§impl C3D_Tex
impl C3D_Tex
pub fn fmt(&self) -> GPU_TEXCOLOR
pub fn set_fmt(&mut self, val: GPU_TEXCOLOR)
pub unsafe fn fmt_raw(this: *const Self) -> GPU_TEXCOLOR
pub unsafe fn set_fmt_raw(this: *mut Self, val: GPU_TEXCOLOR)
pub fn size(&self) -> usize
pub fn set_size(&mut self, val: usize)
pub unsafe fn size_raw(this: *const Self) -> usize
pub unsafe fn set_size_raw(this: *mut Self, val: usize)
pub fn new_bitfield_1( fmt: GPU_TEXCOLOR, size: usize, ) -> __BindgenBitfieldUnit<[u8; 4]>
Trait Implementations§
Auto Trait Implementations§
impl Freeze for C3D_Tex
impl RefUnwindSafe for C3D_Tex
impl !Send for C3D_Tex
impl !Sync for C3D_Tex
impl Unpin for C3D_Tex
impl UnwindSafe for C3D_Tex
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)