pub type C3D_LightEnv = C3D_LightEnv_t;Aliased Type§
#[repr(C)]pub struct C3D_LightEnv {
pub flags: u32,
pub luts: [*mut C3D_LightLut; 6],
pub ambient: [f32; 3],
pub lights: [*mut C3D_Light_t; 8],
pub conf: C3D_LightEnvConf,
pub material: C3D_Material,
}Fields§
§flags: u32§luts: [*mut C3D_LightLut; 6]§ambient: [f32; 3]§lights: [*mut C3D_Light_t; 8]§conf: C3D_LightEnvConf§material: C3D_Material