#[repr(C)]pub struct C3D_LightEnvConf {
pub ambient: u32_,
pub numLights: u32_,
pub config: [u32_; 2],
pub lutInput: C3D_LightLutInputConf,
pub permutation: u32_,
}Fields§
§ambient: u32_§numLights: u32_§config: [u32_; 2]§lutInput: C3D_LightLutInputConf§permutation: u32_Trait Implementations§
Source§impl Clone for C3D_LightEnvConf
impl Clone for C3D_LightEnvConf
Source§fn clone(&self) -> C3D_LightEnvConf
fn clone(&self) -> C3D_LightEnvConf
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for C3D_LightEnvConf
impl Debug for C3D_LightEnvConf
impl Copy for C3D_LightEnvConf
Auto Trait Implementations§
impl Freeze for C3D_LightEnvConf
impl RefUnwindSafe for C3D_LightEnvConf
impl Send for C3D_LightEnvConf
impl Sync for C3D_LightEnvConf
impl Unpin for C3D_LightEnvConf
impl UnwindSafe for C3D_LightEnvConf
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)