Function citro3d_sys::C3D_LightEnvBumpNormalZ
source · pub unsafe extern "C" fn C3D_LightEnvBumpNormalZ(
env: *mut C3D_LightEnv,
enable: bool
)
Expand description
Configures whether to use the z component of the normal map.
§Arguments
env
(direction out) - Pointer to light environment structure.enable
(direction in) - false if the z component is reconstructed from the xy components of the normal map, true if the z component is taken from the normal map.