pub unsafe extern "C" fn C3D_LightEnvBumpNormalZ(
    env: *mut C3D_LightEnv,
    enable: bool
)
Expand description

Configures whether to use the z component of the normal map.

§Arguments

  • env (direction out) - Pointer to light environment structure.
  • enable (direction in) - false if the z component is reconstructed from the xy components of the normal map, true if the z component is taken from the normal map.