Expand description
This module provides render target types and options for controlling transfer of data to the GPU, including the format of color and depth data to be rendered.
Modules§
- effect
- Render effects and behaviour used by the GPU.
Structs§
- Clear
Flags - Indicate whether color, depth buffer, or both values should be cleared.
- Render
Pass - Target
- A render target for
citro3d. Frame data will be written to this target to be rendered on the GPU and displayed on the screen.
Enums§
- Color
Format - The color format to use when rendering on the GPU.
- Depth
Format - The depth buffer format to use when rendering.