Module citro3d::buffer

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Expand description

Configure vertex buffer objects to be sent to the GPU for rendering.

See the attrib module for details on how to describe the shape and type of the VBO data.

Structs§

  • Vertex buffer info. This struct is used to describe the shape of the buffer data to be sent to the GPU for rendering.
  • A slice of buffer data. This borrows the buffer data and can be thought of as similar to &[T] obtained by slicing a Vec<T>.

Enums§

  • The geometric primitive to draw (i.e. what shapes the buffer data describes).