Expand description
Configure vertex buffer objects to be sent to the GPU for rendering.
See the attrib module for details on how to describe the shape and type
of the VBO data.
Structs§
- Buffer
- A handle to a VBO buffer in linear memory, to be used with
Info. This handle is reference counted so can be cheaply cloned and used with mutlipleInfoinstances without duplicating memory. - Info
- Vertex buffer info. This struct is used to describe the shape of the buffer data to be sent to the GPU for rendering.
Enums§
- Primitive
- The geometric primitive to draw (i.e. what shapes the buffer data describes).
Traits§
- Buffer
Data - A buffer allocated in Linear memory.
- Index
- A type that can be used as an index for indexed drawing.