Expand description
Configure vertex attributes.
This module has types and helpers for describing the shape/structure of vertex data to be sent to the GPU.
See the buffer
module to use the vertex data itself.
Structs§
- An attribute index. This is the attribute’s actual index in the input buffer, and may correspond to any
Register
(or multiple) as input in the shader program. - Vertex attribute info. This struct describes how vertex buffers are layed out and used (i.e. the shape of the vertex data).
- A shader input register, usually corresponding to a single vertex attribute (e.g. position or color). These are called
v0
,v1
, …v15
in the picasso shader language.
Enums§
- The data format of an attribute.