pub struct Target<'screen> { }
Expand description
A render target for citro3d
. Frame data will be written to this target
to be rendered on the GPU and displayed on the screen.
Clear the render target with the given 32-bit RGBA color and depth buffer value.
Use flags
to specify whether color and/or depth should be overwritten.
Executes the destructor for this type.
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Immutably borrows from an owned value.
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Mutably borrows from an owned value.
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Returns the argument unchanged.
Calls U::from(self)
.
That is, this conversion is whatever the implementation of
[From]<T> for U
chooses to do.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.