pub struct Register(/* private fields */);
Expand description
A shader input register, usually corresponding to a single vertex attribute
(e.g. position or color). These are called v0
, v1
, … v15
in the
picasso
shader language.
Implementations§
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for Register
impl Send for Register
impl Sync for Register
impl Unpin for Register
impl UnwindSafe for Register
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more