#[repr(C, packed(1))]pub struct MyPresence {
pub presence: Presence,
pub gameModeDescription: FriendGameModeDescription,
}Expand description
Current user’s presence data
Fields§
§presence: Presence< The actual presence data.
gameModeDescription: FriendGameModeDescription< The game mode description of the current user.
Trait Implementations§
Source§impl Clone for MyPresence
impl Clone for MyPresence
Source§fn clone(&self) -> MyPresence
fn clone(&self) -> MyPresence
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for MyPresence
impl Debug for MyPresence
Source§impl Default for MyPresence
impl Default for MyPresence
impl Copy for MyPresence
Auto Trait Implementations§
impl Freeze for MyPresence
impl RefUnwindSafe for MyPresence
impl Send for MyPresence
impl Sync for MyPresence
impl Unpin for MyPresence
impl UnwindSafe for MyPresence
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)