#[repr(C, packed(1))]pub struct Presence {
pub joinAvailabilityFlag: u32_,
pub matchmakeSystemType: u32_,
pub joinGameId: u32_,
pub joinGameMode: u32_,
pub ownerPrincipalId: u32_,
pub joinGroupId: u32_,
pub applicationArg: [u8_; 20],
}Expand description
Base presence data
Fields§
§joinAvailabilityFlag: u32_§matchmakeSystemType: u32_§joinGameId: u32_§joinGameMode: u32_§ownerPrincipalId: u32_§joinGroupId: u32_§applicationArg: [u8_; 20]Trait Implementations§
impl Copy for Presence
Auto Trait Implementations§
impl Freeze for Presence
impl RefUnwindSafe for Presence
impl Send for Presence
impl Sync for Presence
impl Unpin for Presence
impl UnwindSafe for Presence
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)