#[repr(C, packed(1))]pub struct FriendPlayingGame {
pub game: GameKey,
pub gameModeDescription: FriendGameModeDescription,
}Expand description
Friend playing game structure
Fields§
§game: GameKey< Game key of the game.
gameModeDescription: FriendGameModeDescriptionTrait Implementations§
Source§impl Clone for FriendPlayingGame
impl Clone for FriendPlayingGame
Source§fn clone(&self) -> FriendPlayingGame
fn clone(&self) -> FriendPlayingGame
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl Debug for FriendPlayingGame
impl Debug for FriendPlayingGame
Source§impl Default for FriendPlayingGame
impl Default for FriendPlayingGame
impl Copy for FriendPlayingGame
Auto Trait Implementations§
impl Freeze for FriendPlayingGame
impl RefUnwindSafe for FriendPlayingGame
impl Send for FriendPlayingGame
impl Sync for FriendPlayingGame
impl Unpin for FriendPlayingGame
impl UnwindSafe for FriendPlayingGame
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)