#[repr(C, packed(1))]pub struct GameKey {
pub titleId: u64_,
pub version: u16_,
pub reserved: [u8_; 6],
}Expand description
Game key data
Fields§
§titleId: u64_§version: u16_§reserved: [u8_; 6]Trait Implementations§
impl Copy for GameKey
Auto Trait Implementations§
impl Freeze for GameKey
impl RefUnwindSafe for GameKey
impl Send for GameKey
impl Sync for GameKey
impl Unpin for GameKey
impl UnwindSafe for GameKey
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)