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//! Audio wave.
//!
//! This modules has all methods and structs required to work with audio waves meant to be played via the [`ndsp`](crate::services::ndsp) service.
use super::{AudioFormat, Error};
use crate::linear::LinearAllocation;
/// Informational struct holding the raw audio data and playback info.
///
/// You can play audio [`Wave`]s by using [`Channel::queue_wave()`](super::Channel::queue_wave).
pub struct Wave<Buffer: LinearAllocation + AsRef<[u8]>> {
/// Data block of the audio wave (and its format information).
buffer: Buffer,
audio_format: AudioFormat,
// Holding the data with the raw format is necessary since `libctru` will access it.
pub(crate) raw_data: ctru_sys::ndspWaveBuf,
played_on_channel: Option<u8>,
}
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[repr(u8)]
/// Playback status of a [`Wave`].
pub enum Status {
/// Wave has never been used.
Free = ctru_sys::NDSP_WBUF_FREE,
/// Wave is currently queued for usage.
Queued = ctru_sys::NDSP_WBUF_QUEUED,
/// Wave is currently playing.
Playing = ctru_sys::NDSP_WBUF_PLAYING,
/// Wave has finished playing.
Done = ctru_sys::NDSP_WBUF_DONE,
}
impl<Buffer> Wave<Buffer>
where
Buffer: LinearAllocation + AsRef<[u8]>,
{
/// Build a new playable wave object from a raw buffer on [LINEAR memory](`crate::linear`) and some info.
///
/// # Example
///
/// ```
/// # #![feature(allocator_api)]
/// # fn main() {
/// # let _runner = test_runner::GdbRunner::default();
/// #
/// use ctru::linear::LinearAllocator;
/// use ctru::services::ndsp::{AudioFormat, wave::Wave};
///
/// // Zeroed box allocated in the LINEAR memory.
/// let audio_data: Box<[_], _> = Box::new_in([0u8; 96], LinearAllocator);
///
/// let wave = Wave::new(audio_data, AudioFormat::PCM16Stereo, false);
/// # }
/// ```
pub fn new(buffer: Buffer, audio_format: AudioFormat, looping: bool) -> Self {
let buf = buffer.as_ref();
let sample_count = buf.len() / audio_format.size();
// Signal to the DSP processor the buffer's RAM sector.
// This step may seem delicate, but testing reports failure most of the time, while still having no repercussions on the resulting audio.
unsafe {
let _r = ctru_sys::DSP_FlushDataCache(buf.as_ptr().cast(), buf.len() as u32);
}
let address = ctru_sys::tag_ndspWaveBuf__bindgen_ty_1 {
data_vaddr: buf.as_ptr().cast(),
};
let raw_data = ctru_sys::ndspWaveBuf {
__bindgen_anon_1: address, // Buffer data virtual address
nsamples: sample_count as u32,
adpcm_data: std::ptr::null_mut(),
offset: 0,
looping,
// The ones after this point aren't supposed to be setup by the user
status: 0,
sequence_id: 0,
next: std::ptr::null_mut(),
};
Self {
buffer,
audio_format,
raw_data,
played_on_channel: None,
}
}
/// Returns a slice to the audio data (on the LINEAR memory).
pub fn get_buffer(&self) -> &[u8] {
self.buffer.as_ref()
}
/// Returns a mutable slice to the audio data (on the LINEAR memory).
///
/// # Errors
///
/// This function will return an error if the [`Wave`] is currently busy,
/// with the id to the channel in which it's queued.
pub fn get_buffer_mut(&mut self) -> Result<&mut [u8], Error>
where
Buffer: AsMut<[u8]>,
{
match self.status() {
Status::Playing | Status::Queued => {
Err(Error::WaveBusy(self.played_on_channel.unwrap()))
}
_ => Ok(self.buffer.as_mut()),
}
}
/// Returns this wave's playback status.
///
/// # Example
///
/// ```
/// # #![feature(allocator_api)]
/// # fn main() {
/// # let _runner = test_runner::GdbRunner::default();
/// #
/// # use ctru::linear::LinearAllocator;
/// # let _audio_data: Box<[_], _> = Box::new_in([0u8; 96], LinearAllocator);
/// #
/// use ctru::services::ndsp::{AudioFormat, wave::{Wave, Status}};
///
/// // Provide your own audio data.
/// let wave = Wave::new(_audio_data, AudioFormat::PCM16Stereo, false);
///
/// // The `Wave` is free if never played before.
/// assert!(matches!(wave.status(), Status::Free));
/// # }
/// ```
pub fn status(&self) -> Status {
self.raw_data.status.try_into().unwrap()
}
/// Returns the amount of samples *read* by the NDSP process.
///
/// # Notes
///
/// This value varies depending on [`Wave::set_sample_count`].
pub fn sample_count(&self) -> usize {
self.raw_data.nsamples as usize
}
/// Returns the format of the audio data.
pub fn format(&self) -> AudioFormat {
self.audio_format
}
// Set the internal flag for the id of the channel playing this wave.
//
// Internal Use Only.
pub(crate) fn set_channel(&mut self, id: u8) {
self.played_on_channel = Some(id)
}
/// Set the amount of samples to be read.
///
/// # Note
///
///
/// This function doesn't resize the internal buffer. Operations of this kind are particularly useful to allocate memory pools
/// for VBR (Variable BitRate) formats, like OGG Vorbis.
///
/// # Errors
///
/// This function will return an error if the sample size exceeds the buffer's capacity
/// or if the [`Wave`] is currently queued.
pub fn set_sample_count(&mut self, sample_count: usize) -> Result<(), Error> {
match self.status() {
Status::Playing | Status::Queued => {
return Err(Error::WaveBusy(self.played_on_channel.unwrap()));
}
_ => (),
}
let max_count = self.buffer.as_ref().len() / self.audio_format.size();
if sample_count > max_count {
return Err(Error::SampleCountOutOfBounds(sample_count, max_count));
}
self.raw_data.nsamples = sample_count as u32;
Ok(())
}
}
impl TryFrom<u8> for Status {
type Error = &'static str;
fn try_from(value: u8) -> Result<Self, Self::Error> {
match value {
0 => Ok(Self::Free),
1 => Ok(Self::Queued),
2 => Ok(Self::Playing),
3 => Ok(Self::Done),
_ => Err("Invalid Wave Status code"),
}
}
}
impl<Buffer> Drop for Wave<Buffer>
where
Buffer: LinearAllocation + AsRef<[u8]>,
{
fn drop(&mut self) {
// This was the only way I found I could check for improper drops of `Wave`.
// A panic was considered, but it would cause issues with drop order against `Ndsp`.
match self.status() {
Status::Free | Status::Done => (),
// If the status flag is "unfinished"
_ => {
// The unwrap is safe, since it must have a value in the case the status is "unfinished".
unsafe { ctru_sys::ndspChnWaveBufClear(self.played_on_channel.unwrap().into()) };
}
}
unsafe {
// Flag the buffer's RAM sector as unused
// This step has no real effect in normal applications and is skipped even by devkitPRO's own examples.
let _r = ctru_sys::DSP_InvalidateDataCache(
self.get_buffer().as_ptr().cast(),
self.get_buffer().len().try_into().unwrap(),
);
}
}
}