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//! Graphics service.
//!
//! The GFX service controls (in a somewhat high-level way) the console's LCD screens.
//! The screens are subordinate to the GFX service handle and can be used by only one borrower at a time.
#![doc(alias = "graphics")]
use std::cell::{Ref, RefCell, RefMut};
use std::marker::PhantomData;
use std::sync::Mutex;
use crate::error::Result;
use crate::sealed::Sealed;
use crate::services::gspgpu::{self, FramebufferFormat};
use crate::services::ServiceReference;
/// Trait to handle common functionality for all screens.
///
/// This trait is implemented by the screen structs for working with frame buffers and
/// drawing to the screens. Graphics-related code can be made generic over this
/// trait to work with any of the given screens.
#[doc(alias = "gfxScreen_t")]
pub trait Screen: Sealed {
/// Returns the `libctru` value for the Screen kind.
fn as_raw(&self) -> ctru_sys::gfxScreen_t;
/// Returns the Screen side (left or right).
fn side(&self) -> Side;
/// Returns a [`RawFrameBuffer`] for the screen (if the framebuffer was allocated on the HEAP).
///
/// # Notes
///
/// The pointer of the framebuffer returned by this function can change after each call
/// to this function if double buffering is enabled, so it's suggested to NOT save it for later use.
///
/// # Panics
///
/// If the [`Gfx`] service was initialised via [`Gfx::with_formats_vram()`] this function will crash the program with an ARM exception.
#[doc(alias = "gfxGetFramebuffer")]
fn raw_framebuffer(&mut self) -> RawFrameBuffer {
let mut width: u16 = 0;
let mut height: u16 = 0;
let ptr = unsafe {
ctru_sys::gfxGetFramebuffer(self.as_raw(), self.side().into(), &mut width, &mut height)
};
RawFrameBuffer {
ptr,
width: width.into(),
height: height.into(),
screen: PhantomData,
}
}
/// Gets the framebuffer format.
#[doc(alias = "gfxGetScreenFormat")]
fn framebuffer_format(&self) -> FramebufferFormat {
unsafe { ctru_sys::gfxGetScreenFormat(self.as_raw()) }.into()
}
/// Change the framebuffer format.
///
/// [`Swap::swap_buffers`] must be called after this method for the configuration
/// change to take effect.
#[doc(alias = "gfxSetScreenFormat")]
fn set_framebuffer_format(&mut self, fmt: FramebufferFormat) {
unsafe { ctru_sys::gfxSetScreenFormat(self.as_raw(), fmt.into()) }
}
}
/// The top LCD screen.
///
/// Mutable access to this struct is required to write to the top screen's frame buffer.
///
/// To enable 3D mode, it can be converted into a [`TopScreen3D`].
pub struct TopScreen {
left: TopScreenLeft,
right: TopScreenRight,
}
/// The top LCD screen set in stereoscopic 3D mode.
///
/// A helper container for both sides of the top screen. Once the [`TopScreen`] is
/// converted into this, 3D mode will be enabled until this struct is dropped.
pub struct TopScreen3D<'screen> {
screen: &'screen RefCell<TopScreen>,
}
/// Trait for screens that can have its frame buffers swapped, when double buffering is enabled.
///
/// This trait applies to all [`Screen`]s that have swappable frame buffers.
pub trait Swap: Sealed {
/// Swaps the video buffers.
///
/// Even if double buffering is disabled, "swapping" the buffers has the side effect
/// of committing any configuration changes to the buffers (e.g. [`TopScreen::set_wide_mode()`],
/// [`Screen::set_framebuffer_format()`], [`Swap::set_double_buffering()`]), so it should still be used.
///
/// This should be called once per frame at most.
#[doc(alias = "gfxScreenSwapBuffers")]
fn swap_buffers(&mut self);
/// Set whether to use double buffering.
///
/// # Notes
///
/// Double buffering is enabled by default.
/// [`Swap::swap_buffers`] must be called after this function for the configuration
/// change to take effect.
#[doc(alias = "gfxSetDoubleBuffering")]
fn set_double_buffering(&mut self, enabled: bool);
}
impl Swap for TopScreen3D<'_> {
fn swap_buffers(&mut self) {
unsafe {
ctru_sys::gfxScreenSwapBuffers(ctru_sys::GFX_TOP, true);
}
}
fn set_double_buffering(&mut self, enabled: bool) {
unsafe { ctru_sys::gfxSetDoubleBuffering(ctru_sys::GFX_TOP, enabled) }
}
}
impl Swap for TopScreen {
fn swap_buffers(&mut self) {
unsafe {
ctru_sys::gfxScreenSwapBuffers(ctru_sys::GFX_TOP, false);
}
}
fn set_double_buffering(&mut self, enabled: bool) {
unsafe { ctru_sys::gfxSetDoubleBuffering(ctru_sys::GFX_TOP, enabled) }
}
}
impl Swap for BottomScreen {
fn swap_buffers(&mut self) {
unsafe {
ctru_sys::gfxScreenSwapBuffers(ctru_sys::GFX_BOTTOM, false);
}
}
fn set_double_buffering(&mut self, enabled: bool) {
unsafe { ctru_sys::gfxSetDoubleBuffering(ctru_sys::GFX_BOTTOM, enabled) }
}
}
/// A screen with buffers that can be flushed.
///
/// This trait applies to any [`Screen`] that has data written to its frame buffer.
pub trait Flush: Sealed {
/// Flushes the video buffer(s) for this screen.
///
/// Note that you must still call [`Swap::swap_buffers`] after this method for the buffer contents to be displayed.
#[doc(alias = "gfxFlushBuffers")]
fn flush_buffers(&mut self);
}
impl<S: Screen> Flush for S {
fn flush_buffers(&mut self) {
let framebuffer = self.raw_framebuffer();
// Flush the data array. `self.raw_framebuffer` should get the correct parameters for all kinds of screens
let _ = unsafe {
ctru_sys::GSPGPU_FlushDataCache(
framebuffer.ptr.cast(),
(framebuffer.height * framebuffer.width) as u32,
)
};
}
}
impl Flush for TopScreen3D<'_> {
/// Unlike most other implementations of [`Flush`], this flushes the buffers for both
/// the left and right sides of the top screen.
fn flush_buffers(&mut self) {
let (mut left, mut right) = self.split_mut();
left.flush_buffers();
right.flush_buffers();
}
}
/// The left side of the top screen, when using 3D mode.
#[derive(Debug)]
#[non_exhaustive]
pub struct TopScreenLeft;
/// The right side of the top screen, when using 3D mode.
#[derive(Debug)]
#[non_exhaustive]
pub struct TopScreenRight;
/// The bottom LCD screen.
///
/// Mutable access to this struct is required to write to the bottom screen's frame buffer.
#[derive(Debug)]
#[non_exhaustive]
pub struct BottomScreen;
/// Representation of a framebuffer for one [`Side`] of the top screen, or the entire bottom screen.
///
/// The inner pointer is only valid for one frame if double
/// buffering is enabled. Data written to `ptr` will be rendered to the screen.
#[derive(Debug)]
pub struct RawFrameBuffer<'screen> {
/// Pointer to graphics data to be rendered.
pub ptr: *mut u8,
/// The width of the framebuffer in pixels.
pub width: usize,
/// The height of the framebuffer in pixels.
pub height: usize,
/// Keep a mutable reference to the Screen for which this framebuffer is tied.
screen: PhantomData<&'screen mut dyn Screen>,
}
/// Side of the [`TopScreen`]'s framebuffer.
///
/// The top screen of the 3DS can have two separate sets of framebuffers to support its 3D functionality
#[doc(alias = "gfx3dSide_t")]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[repr(u8)]
pub enum Side {
/// The left framebuffer. This framebuffer is also the one used when 3D is disabled
Left = ctru_sys::GFX_LEFT,
/// The right framebuffer
Right = ctru_sys::GFX_RIGHT,
}
/// Handle to the GFX service.
///
/// This service is a wrapper around the lower-level [GSPGPU](crate::services::gspgpu) service that
/// provides helper functions and utilities for software rendering.
pub struct Gfx {
/// Top screen representation.
pub top_screen: RefCell<TopScreen>,
/// Bottom screen representation.
pub bottom_screen: RefCell<BottomScreen>,
_service_handler: ServiceReference,
}
pub(crate) static GFX_ACTIVE: Mutex<()> = Mutex::new(());
impl Gfx {
/// Initialize a new default service handle.
///
/// # Notes
///
/// The new `Gfx` instance will allocate the needed framebuffers in the CPU-GPU shared memory region (to ensure compatibiltiy with all possible uses of the `Gfx` service).
/// As such, it's the same as calling:
///
/// ```
/// # let _runner = test_runner::GdbRunner::default();
/// # use std::error::Error;
/// # fn main() -> Result<(), Box<dyn Error>> {
/// #
/// # use ctru::services::gfx::Gfx;
/// # use ctru::services::gspgpu::FramebufferFormat;
/// #
/// Gfx::with_formats_shared(FramebufferFormat::Bgr8, FramebufferFormat::Bgr8)?;
/// #
/// # Ok(())
/// # }
/// ```
///
/// Have a look at [`Gfx::with_formats_vram()`] if you aren't interested in manipulating the framebuffers using the CPU.
///
/// # Example
///
/// ```
/// # let _runner = test_runner::GdbRunner::default();
/// # use std::error::Error;
/// # fn main() -> Result<(), Box<dyn Error>> {
/// #
/// use ctru::services::gfx::Gfx;
///
/// let gfx = Gfx::new()?;
/// #
/// # Ok(())
/// # }
/// ```
#[doc(alias = "gfxInit")]
pub fn new() -> Result<Self> {
Gfx::with_formats_shared(FramebufferFormat::Bgr8, FramebufferFormat::Bgr8)
}
/// Initialize a new service handle with the chosen framebuffer formats on the HEAP for the top and bottom screens.
///
/// Use [`Gfx::new()`] instead of this function to initialize the module with default parameters
///
/// # Example
///
/// ```
/// # let _runner = test_runner::GdbRunner::default();
/// # use std::error::Error;
/// # fn main() -> Result<(), Box<dyn Error>> {
/// #
/// use ctru::services::gfx::Gfx;
/// use ctru::services::gspgpu::FramebufferFormat;
///
/// // Top screen uses RGBA8, bottom screen uses RGB565.
/// // The screen buffers are allocated in the standard HEAP memory, and not in VRAM.
/// let gfx = Gfx::with_formats_shared(FramebufferFormat::Rgba8, FramebufferFormat::Rgb565)?;
/// #
/// # Ok(())
/// # }
/// ```
#[doc(alias = "gfxInit")]
pub fn with_formats_shared(
top_fb_fmt: FramebufferFormat,
bottom_fb_fmt: FramebufferFormat,
) -> Result<Self> {
Self::with_configuration(top_fb_fmt, bottom_fb_fmt, false)
}
/// Initialize a new service handle with the chosen framebuffer formats on the VRAM for the top and bottom screens.
///
/// # Notes
///
/// Though unsafe to do so, it's suggested to use VRAM buffers when working exclusively with the GPU,
/// since they result in faster performance and less memory waste.
///
/// # Safety
///
/// By initializing the [`Gfx`] service as such, all functionality that relies on CPU manipulation of the framebuffers will
/// be completely unavailable (usually resulting in an ARM panic if wrongly used).
///
/// Usage of functionality such as [`Console`](crate::console::Console) and [`Screen::raw_framebuffer()`] will result in ARM exceptions.
///
/// # Example
///
/// ```
/// # use std::error::Error;
/// # fn main() -> Result<(), Box<dyn Error>> {
/// #
/// use ctru::services::{gfx::Gfx, gspgpu::FramebufferFormat};
///
/// // Top screen uses RGBA8, bottom screen uses RGB565.
/// // The screen buffers are allocated in the in VRAM, so they will NOT be accessible from the CPU.
/// let gfx = unsafe { Gfx::with_formats_vram(FramebufferFormat::Rgba8, FramebufferFormat::Rgb565)? };
/// #
/// # Ok(())
/// # }
/// ```
#[doc(alias = "gfxInit")]
pub unsafe fn with_formats_vram(
top_fb_fmt: FramebufferFormat,
bottom_fb_fmt: FramebufferFormat,
) -> Result<Self> {
Self::with_configuration(top_fb_fmt, bottom_fb_fmt, true)
}
// Internal function to handle the initialization of `Gfx`.
fn with_configuration(
top_fb_fmt: FramebufferFormat,
bottom_fb_fmt: FramebufferFormat,
vram_buffer: bool,
) -> Result<Self> {
let handler = ServiceReference::new(
&GFX_ACTIVE,
|| unsafe {
ctru_sys::gfxInit(top_fb_fmt.into(), bottom_fb_fmt.into(), vram_buffer);
Ok(())
},
|| unsafe { ctru_sys::gfxExit() },
)?;
Ok(Self {
top_screen: RefCell::new(TopScreen::new()),
bottom_screen: RefCell::new(BottomScreen),
_service_handler: handler,
})
}
/// Waits for the vertical blank event.
///
/// Use this to synchronize your application with the refresh rate of the LCD screens
///
/// # Example
///
/// ```
/// # let _runner = test_runner::GdbRunner::default();
/// # use std::error::Error;
/// # fn main() -> Result<(), Box<dyn Error>> {
/// #
/// use ctru::services::apt::Apt;
/// use ctru::services::gfx::Gfx;
/// let apt = Apt::new()?;
/// let gfx = Gfx::new()?;
///
/// // Simple main loop.
/// while apt.main_loop() {
/// // Main program logic
///
/// // Wait for the screens to refresh.
/// // This blocks the current thread to make it run at 60Hz.
/// gfx.wait_for_vblank();
/// }
/// #
/// # Ok(())
/// # }
/// ```
pub fn wait_for_vblank(&self) {
gspgpu::wait_for_event(gspgpu::Event::VBlank0, true);
}
}
impl TopScreen3D<'_> {
/// Immutably borrow the two sides of the screen as `(left, right)`.
pub fn split(&self) -> (Ref<TopScreenLeft>, Ref<TopScreenRight>) {
Ref::map_split(self.screen.borrow(), |screen| (&screen.left, &screen.right))
}
/// Mutably borrow the two sides of the screen as `(left, right)`.
pub fn split_mut(&self) -> (RefMut<TopScreenLeft>, RefMut<TopScreenRight>) {
RefMut::map_split(self.screen.borrow_mut(), |screen| {
(&mut screen.left, &mut screen.right)
})
}
}
/// Convert the [`TopScreen`] into a [`TopScreen3D`] and activate stereoscopic 3D.
///
/// # Example
///
/// ```
/// # let _runner = test_runner::GdbRunner::default();
/// # use std::error::Error;
/// # fn main() -> Result<(), Box<dyn Error>> {
/// #
/// use ctru::services::gfx::{Gfx, TopScreen, TopScreen3D};
/// let gfx = Gfx::new()?;
///
/// let mut top_screen = TopScreen3D::from(&gfx.top_screen);
///
/// let (left, right) = top_screen.split_mut();
///
/// // Rendering must be done twice for each side
/// // (with a slight variation in perspective to simulate the eye-to-eye distance).
/// render(left);
/// render(right);
/// #
/// # Ok(())
/// # }
/// #
/// # use ctru::services::gfx::Screen;
/// # use std::cell::RefMut;
/// # fn render(screen: RefMut<'_, dyn Screen>) {}
/// ```
impl<'screen> From<&'screen RefCell<TopScreen>> for TopScreen3D<'screen> {
#[doc(alias = "gfxSet3D")]
fn from(top_screen: &'screen RefCell<TopScreen>) -> Self {
unsafe {
ctru_sys::gfxSet3D(true);
}
TopScreen3D { screen: top_screen }
}
}
impl Drop for TopScreen3D<'_> {
fn drop(&mut self) {
unsafe {
ctru_sys::gfxSet3D(false);
}
}
}
impl TopScreen {
fn new() -> Self {
Self {
left: TopScreenLeft,
right: TopScreenRight,
}
}
/// Enable or disable wide mode on the top screen.
///
/// # Notes
///
/// [`Swap::swap_buffers`] must be called after this method for the configuration
/// to take effect.
///
/// Wide mode does NOT work on Old 2DS models (but still does on New 2DS XL models).
#[doc(alias = "gfxSetWide")]
pub fn set_wide_mode(&mut self, enable: bool) {
unsafe {
ctru_sys::gfxSetWide(enable);
}
}
/// Returns whether or not wide mode is enabled on the top screen.
#[doc(alias = "gfxIsWide")]
pub fn is_wide(&self) -> bool {
unsafe { ctru_sys::gfxIsWide() }
}
}
// When 3D mode is disabled, only the left side is used, so this Screen impl
// just forwards everything to the TopScreenLeft.
impl Screen for TopScreen {
fn as_raw(&self) -> ctru_sys::gfxScreen_t {
self.left.as_raw()
}
fn side(&self) -> Side {
self.left.side()
}
}
impl Screen for TopScreenLeft {
fn as_raw(&self) -> ctru_sys::gfxScreen_t {
ctru_sys::GFX_TOP
}
fn side(&self) -> Side {
Side::Left
}
}
impl Screen for TopScreenRight {
fn as_raw(&self) -> ctru_sys::gfxScreen_t {
ctru_sys::GFX_TOP
}
fn side(&self) -> Side {
Side::Right
}
}
impl Screen for BottomScreen {
fn as_raw(&self) -> ctru_sys::gfxScreen_t {
ctru_sys::GFX_BOTTOM
}
fn side(&self) -> Side {
Side::Left
}
}
from_impl!(Side, ctru_sys::gfx3dSide_t);
#[cfg(test)]
mod tests {
use super::*;
use crate::Error;
#[test]
fn gfx_duplicate() {
// NOTE: this is expected to fail if using the console test runner, since
// that necessarily creates a Gfx as part of its test setup:
let _gfx = Gfx::new().unwrap();
assert!(matches!(Gfx::new(), Err(Error::ServiceAlreadyActive)));
}
}