1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414
//! Virtual text console.
//!
//! The [`Console`] works as a virtual shell that renders on screen all output of `stdout`. As such, it is useful as a basic interface to show info to the user,
//! such as in simple "Hello World" applications or more complex software that does not need much user interaction.
//!
//! Have a look at [`Soc::redirect_to_3dslink()`](crate::services::soc::Soc::redirect_to_3dslink) for a better alternative when debugging applications.
use std::cell::{RefMut, UnsafeCell};
use ctru_sys::{consoleClear, consoleInit, consoleSelect, consoleSetWindow, PrintConsole};
use crate::services::gfx::{Flush, Screen, Swap};
static mut EMPTY_CONSOLE: PrintConsole = unsafe { const_zero::const_zero!(PrintConsole) };
/// Error enum for generic errors within [`Console`].
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Error {
/// The coordinate specified on the given axis exceeds the limits imposed by the [`Console`] window.
CoordinateOutOfBounds(Axis),
/// The size specified for the given dimension exceeds the limits imposed by the [`Console`] window.
DimensionOutOfBounds(Dimension),
}
/// 2D coordinate axes.
#[allow(missing_docs)]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Axis {
X,
Y,
}
/// 2D dimensions.
#[allow(missing_docs)]
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
pub enum Dimension {
Width,
Height,
}
/// A [`Screen`] that can be used as a target for [`Console`].
pub trait ConsoleScreen: Screen + Swap + Flush {}
impl<S: Screen + Swap + Flush> ConsoleScreen for S {}
/// Virtual text console.
///
/// [`Console`] lets the application redirect `stdout` and `stderr` to a simple text displayer on the 3DS screen.
/// This means that any text written to `stdout` and `stderr` (e.g. using `println!`, `eprintln!` or `dbg!`) will become visible in the area taken by the console.
///
/// # Notes
///
/// The [`Console`] will take full possession of the screen handed to it as long as it stays alive. It also supports some ANSI codes, such as text color and cursor positioning.
/// The [`Console`]'s window size will be:
/// - 40x30 on the [`BottomScreen`](crate::services::gfx::BottomScreen).
/// - 50x30 on the normal [`TopScreen`](crate::services::gfx::TopScreen).
/// - 100x30 on the [`TopScreen`](crate::services::gfx::TopScreen) when wide mode is enabled.
///
/// # Alternatives
///
/// If you'd like to see live standard output while running the application but cannot or do not want to show the text on the 3DS itself,
/// you can try using [`Soc::redirect_to_3dslink`](crate::services::soc::Soc::redirect_to_3dslink) while activating the `--server` flag for `3dslink` (also supported by `cargo-3ds`).
/// More info in the [`cargo-3ds` docs](https://github.com/rust3ds/cargo-3ds#running-executables).
#[doc(alias = "PrintConsole")]
pub struct Console<'screen> {
context: Box<UnsafeCell<PrintConsole>>,
screen: RefMut<'screen, dyn ConsoleScreen>,
}
impl<'screen> Console<'screen> {
/// Initialize a console on the chosen screen.
///
/// # Notes
///
/// This operation overwrites whatever was on the screen before the initialization (including other [`Console`]s)
/// and changes the [`FramebufferFormat`](crate::services::gspgpu::FramebufferFormat) of the selected screen to better suit the [`Console`].
///
/// The new console is automatically selected for printing.
///
/// [`Console`] automatically takes care of flushing and swapping buffers for its screen when printing.
///
/// # Panics
///
/// If the [`Gfx`](crate::services::gfx::Gfx) service was initialised via [`Gfx::with_formats_vram()`](crate::services::gfx::Gfx::with_formats_vram)
/// this function will crash the program with an ARM exception.
///
/// # Example
///
/// ```
/// # let _runner = test_runner::GdbRunner::default();
/// # use std::error::Error;
/// # fn main() -> Result<(), Box<dyn Error>> {
/// #
/// use ctru::console::Console;
/// use ctru::services::gfx::Gfx;
///
/// // Initialize graphics (using framebuffers allocated on the HEAP).
/// let gfx = Gfx::new()?;
///
/// // Create a `Console` that takes control of the upper LCD screen.
/// let top_console = Console::new(gfx.top_screen.borrow_mut());
///
/// println!("I'm on the top screen!");
/// #
/// # Ok(())
/// # }
/// ```
#[doc(alias = "consoleInit")]
pub fn new<S: ConsoleScreen>(screen: RefMut<'screen, S>) -> Self {
let context = Box::<UnsafeCell<PrintConsole>>::default();
unsafe { consoleInit(screen.as_raw(), context.get()) };
Console { context, screen }
}
/// Returns `true` if a valid [`Console`] to print on is currently selected.
///
/// # Notes
///
/// This function is used to check whether one of the two screens has an existing (and selected) [`Console`],
/// so that the program can be sure its output will be shown *somewhere*.
///
/// # Example
///
/// ```
/// # let _runner = test_runner::GdbRunner::default();
/// # use std::error::Error;
/// # fn main() -> Result<(), Box<dyn Error>> {
/// #
/// # use ctru::services::gfx::Gfx;
/// # // Initialize graphics.
/// # let gfx = Gfx::new()?;
/// #
/// use ctru::console::Console;
/// let top_console = Console::new(gfx.top_screen.borrow_mut());
///
/// // There is at least one selected `Console`.
/// assert!(Console::exists());
/// #
/// # Ok(())
/// # }
/// ```
pub fn exists() -> bool {
unsafe {
let current_console = ctru_sys::consoleSelect(std::ptr::addr_of_mut!(EMPTY_CONSOLE));
let res = (*current_console).consoleInitialised;
ctru_sys::consoleSelect(current_console);
res
}
}
/// Select this console as the current target for standard output.
///
/// # Notes
///
/// Any previously selected console will be unhooked and will not show the `stdout` and `stderr` output.
///
/// # Example
///
/// ```
/// # let _runner = test_runner::GdbRunner::default();
/// # use std::error::Error;
/// # fn main() -> Result<(), Box<dyn Error>> {
/// #
/// # use ctru::services::gfx::Gfx;
/// # let gfx = Gfx::new()?;
/// #
/// use ctru::console::Console;
///
/// // Create a `Console` that takes control of the upper LCD screen.
/// let top_console = Console::new(gfx.top_screen.borrow_mut());
///
/// // Create a `Console` that takes control of the lower LCD screen.
/// let bottom_console = Console::new(gfx.bottom_screen.borrow_mut());
///
/// // Remember that `Console::new` automatically selects the new `Console` for output.
/// println!("I'm on the bottom screen!");
///
/// top_console.select();
///
/// println!("Being on the upper screen is much better!");
/// #
/// # Ok(())
/// # }
/// ```
#[doc(alias = "consoleSelect")]
pub fn select(&self) {
unsafe {
consoleSelect(self.context.get());
}
}
/// Clear all text from the console.
#[doc(alias = "consoleClear")]
pub fn clear(&self) {
unsafe { consoleClear() }
}
/// Resize the console to fit in a smaller portion of the screen.
///
/// # Notes
///
/// The first two arguments are the desired coordinates of the top-left corner
/// of the new window based on the row/column coordinates of a full-screen console.
/// The second pair is the new width and height.
///
/// # Example
///
/// ```
/// # use std::error::Error;
/// # fn main() -> Result<(), Box<dyn Error>> {
/// #
/// # use ctru::services::gfx::Gfx;
/// # let gfx = Gfx::new()?;
/// #
/// # use ctru::console::Console;
/// #
/// let mut top_console = Console::new(gfx.top_screen.borrow_mut());
/// top_console.set_window(10, 10, 16, 6);
///
/// println!("I'm becoming claustrophobic in here!");
/// #
/// # Ok(())
/// # }
/// ```
#[doc(alias = "consoleSetWindow")]
pub fn set_window(&mut self, x: u8, y: u8, width: u8, height: u8) -> Result<(), Error> {
let height_limit = 30;
let length_limit = self.max_width();
if x >= length_limit {
return Err(Error::CoordinateOutOfBounds(Axis::X));
}
if y >= height_limit {
return Err(Error::CoordinateOutOfBounds(Axis::Y));
}
if (x + width) > length_limit {
return Err(Error::DimensionOutOfBounds(Dimension::Width));
}
if (y + height) > height_limit {
return Err(Error::DimensionOutOfBounds(Dimension::Height));
}
unsafe {
consoleSetWindow(
self.context.get(),
x.into(),
y.into(),
width.into(),
height.into(),
)
};
Ok(())
}
/// Reset the window's size to default parameters.
///
/// This can be used to undo the changes made by [`set_window()`](Console::set_window()).
///
/// # Example
///
/// ```
/// # use std::error::Error;
/// # fn main() -> Result<(), Box<dyn Error>> {
/// #
/// # use ctru::services::gfx::Gfx;
/// # let gfx = Gfx::new()?;
/// #
/// # use ctru::console::Console;
/// #
/// let mut top_console = Console::new(gfx.top_screen.borrow_mut());
/// top_console.set_window(15, 15, 8, 10);
///
/// println!("It's really jammed in here!");
///
/// top_console.reset_window();
///
/// println!("Phew, finally a breath of fresh air.");
/// #
/// # Ok(())
/// # }
/// ```
pub fn reset_window(&mut self) {
let width = self.max_width();
self.set_window(0, 0, width, 30).unwrap();
}
/// Returns this [`Console`]'s maximum character width depending on the screen used.
///
/// # Example
///
/// ```
/// # use std::error::Error;
/// # fn main() -> Result<(), Box<dyn Error>> {
/// #
/// # use ctru::services::gfx::Gfx;
/// # use ctru::console::Console;
/// #
/// let gfx = Gfx::new()?;
///
/// let top_console = Console::new(gfx.top_screen.borrow_mut());
///
/// // The maximum width for the top screen (without any alterations) is 50 characters.
/// assert_eq!(top_console.max_width(), 50);
/// #
/// # Ok(())
/// # }
/// ```
pub fn max_width(&self) -> u8 {
match self.screen.as_raw() {
ctru_sys::GFX_TOP => {
if unsafe { ctru_sys::gfxIsWide() } {
100
} else {
50
}
}
ctru_sys::GFX_BOTTOM => 40,
_ => unreachable!(),
}
}
}
impl Swap for Console<'_> {
/// Swaps the video buffers. Note: The console's cursor position is not reset, only the framebuffer is changed.
///
/// Even if double buffering is disabled, "swapping" the buffers has the side effect
/// of committing any configuration changes to the buffers (e.g. [`TopScreen::set_wide_mode()`],
/// [`Screen::set_framebuffer_format()`], [`Swap::set_double_buffering()`]), so it should still be used.
///
/// This should be called once per frame at most.
fn swap_buffers(&mut self) {
self.screen.swap_buffers();
unsafe {
(*self.context.get()).frameBuffer = self.screen.raw_framebuffer().ptr as *mut u16
};
}
fn set_double_buffering(&mut self, enabled: bool) {
self.screen.set_double_buffering(enabled);
}
}
impl Flush for Console<'_> {
fn flush_buffers(&mut self) {
self.screen.flush_buffers();
}
}
impl Drop for Console<'_> {
fn drop(&mut self) {
unsafe {
// Safety: We are about to deallocate the PrintConsole data pointed
// to by libctru. Without this drop code libctru would have a
// dangling pointer that it writes to on every print. To prevent
// this we replace the console with an empty one if it was selected.
// This is the same state that libctru starts up in, before
// initializing a console. Writes to the console will not show up on
// the screen, but it won't crash either.
// Get the current console by replacing it with an empty one.
let current_console = ctru_sys::consoleSelect(std::ptr::addr_of_mut!(EMPTY_CONSOLE));
if std::ptr::eq(current_console, self.context.get()) {
// Console dropped while selected. We just replaced it with the
// empty console so nothing more to do.
} else {
// Console dropped while a different console was selected. Put back
// the console that was selected.
ctru_sys::consoleSelect(current_console);
}
}
}
}
impl std::fmt::Display for Axis {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::X => write!(f, "x"),
Self::Y => write!(f, "y"),
}
}
}
impl std::fmt::Display for Dimension {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Width => write!(f, "width"),
Self::Height => write!(f, "height"),
}
}
}
impl std::fmt::Display for Error {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::CoordinateOutOfBounds(a) => {
write!(f, "coordinate specified for the {a} axis is out of bounds")
}
Self::DimensionOutOfBounds(d) => {
write!(f, "size specified for the {d} is out of bounds")
}
}
}
}
impl std::error::Error for Error {}